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Text File  |  2002-10-07  |  468 b   |  19 lines

  1. ReadArchive "statics.vib"
  2.  
  3. Declare SHD_Default = Shader [ PlainSurface
  4.   [
  5.   Color '1.000, 1.000, 1.000'
  6.   Kd 0.5
  7.   Ks(0.4,'1.000, 1.000, 1.000')
  8.   BlinnSpecularBRDF 6
  9.   ]
  10. ]
  11.  
  12. Declare SHD_Material_N1 = Shader [ FunctionalSurface [
  13.   Color PlanarImageMapping(ImageFile("Material_N1Diffuse.tga",1),(1.00+1.00*(u+0.00),0,1.00+1.00*(v+0.00)),0)
  14.   Kd 0.325*Opacity
  15.   Ks(0.25*Opacity,'0.90,0.90,0.90')
  16.   Kt(1.0-Opacity,1,'1,1,1')
  17.   BlinnSpecularBRDF 5
  18.   ]
  19. ]