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- ReadArchive "statics.vib"
-
- Declare SHD_Default = Shader [ PlainSurface
- [
- Color '1.000, 1.000, 1.000'
- Kd 0.5
- Ks(0.4,'1.000, 1.000, 1.000')
- BlinnSpecularBRDF 6
- ]
- ]
-
- Declare SHD_Material_N1 = Shader [ FunctionalSurface [
- Color PlanarImageMapping(ImageFile("Material_N1Diffuse.tga",1),(1.00+1.00*(u+0.00),0,1.00+1.00*(v+0.00)),0)
- Kd 0.325*Opacity
- Ks(0.25*Opacity,'0.90,0.90,0.90')
- Kt(1.0-Opacity,1,'1,1,1')
- BlinnSpecularBRDF 5
- ]
- ]